Pokemon Sacred Gold Download Nds

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Pokemon Sacred Gold

NDS Rom/Heart Gold Hack: Pokemon Sacred Gold and Storm Silver v1.1 by Drayano - Added Fairy Type, Sacred Gold and Storm Silver are the fourth set of hacks/edits I've done now. Product key windows vista ultimate. Here you can find pokemon sacred gold nds rom shared files. Download Pokemon Heart Gold English ROM Download NDS (U).zip from 4shared.com 57.97 MB, Pokemon Sacred Gold.nds from mediafire.com 124.97 MB, Pokemon Sacred Gold.nds from mediafire.com 124.97 MB free from TraDownload. Pokemon storm silver rom download nds Pokemon storm silver rom download nds Pokemon storm silver rom download nds A wide variety of scripted events have been both added and edited. There are some minor. Pokemon - Diamond Version rom for Nintendo DS (NDS) and play Pokemon - Diamond Version on your devices windows pc, mac,ios and android! Pokemon - Diamond Version - Nintendo DS (NDS) rom download WoWroms.com. Download Pokemon - Gold Version ROM for Gameboy Color(GBC) and Play Pokemon - Gold Version Video Game on your PC, Mac, Android or iOS device! Download the DS ROM version of Pokemon Heart Gold. Pokemon HeartGold Version returns you to the scenic initial Johto region introduced in nearly a decade of agone Pokemon Silver. The highly developed Pokemon Heart route is currently expanded with updated graphics and sound as new touch screen options and a number of surprises for Nintendo DS.

Drayano
Pokemon Heart Gold
Johnto/Kanto
Sacred Gold and Storm Silver are the fourth set of hacks/edits I've done now; others you might be familiar with are Pokémon Fire Red Omega, Pokémon Spirit Gold, and for those of you native to GBAtemp, Pokémon Blaze Black and Volt White. Given that it's one of my hacks, it has a pretty similar style in the sense that all Pokémon are available, there's an increased difficulty curve, there are (optional) changes to Pokémon to make some of them better etcetera. You may wonder why I've chosen to make another HG/SS hack when I've done Spirit Gold previously; the answer to this question is that Spirit Gold never really took full advantage of the tools available for DS games, particularly in terms of scripting. Compared to Spirit Gold, Sacred Gold and Storm Silver are full of new scripted events and other aesthetic changes to make it both full of content and a pleasure to look at.
Changes to the Games
While the base of the game is the same (e.g. the maps, the storyline, the general order of main events) the two hacks still manage to bring a new series of features to the table to spice up the gameplay experience, including:
493 Pokémon (i.e. all Pokémon available in the fourth generation) can be obtained somehow within the game. Legendaries are somewhat restricted, but otherwise you can build your team with pretty much anything you want. Almost all Pokémon are available prior to the first round of the Elite Four! In addition, you also receive the National Dex the moment you get the Pokédex, making it that much easier to track what you have and haven't caught. There are some minor changes in Wild encounters between Sacred Gold and Storm Silver, but all 493 are available in both.
Trainers have received new rosters to tie in with the greater variety of Pokémon available (explained by a 'migration wave' to the regions). This means you'll be battling a much larger variety of Pokémon than you'll see previously. Gym Leaders and other important trainers in particular have received a large boost to their difficulty, so get ready to take on some hard fights! As with the rest of my hacks, Gym Leaders, Elite Four members etcetera all use six Pokémon in each fight. New Trainer battles have also been added where appropriate; examples include the option to battle Ethan/Lyra, Cynthia and Steven.
The data of a lot of Pokémon has been changed; this can mean just extra level-up moves, but features such as abilities, experience rates, TM compatibility and even types might be changed. Most of these are carried over from Blaze Black & Volt White, but the hack has brought some new ideas to the table. For those of you who prefer a purer Pokémon experience, the 'Classic' version offered has these Pokémon edits removed.
A small amount of attack moves have also been edited. All moves that were given some sort of change in Black & White have had the same change applied to them in Sacred Gold & Storm Silver where possible, as well as some additional edits to make Cut, Strength and Rock Smash more useful than their previous counterparts. A large amount of Pokémon have been given extra level-up moves in some form to make them easier to raise.
Edits to evolutions mean Sacred Gold and Storm Silver are self-contained (i.e. you do not need to trade to obtain all the Pokémon). In most cases, this simply turns the item needed for evolution by trade into a usable item much like an evolution stone, though for some cases where evolution is either awkward or impossible in HG/SS (e.g. Leafeon, Glaceon, Magneton, Nosepass..) some new items have been added; this keeps consistency with previous items.
The availability of items has been changed quite wildly in general; all evolution items and TMs are now available at least once prior to the first round of the Elite Four, meaning you can shape your team up quite well for what's not even the final challenge in the game!
On that note, some things have been changed just to make things in the game a lot more convenient. Examples include an EXP Share available in Violet City, the removal of most unnecessary Cut trees and other annoying HM moments, and the addition of buyable evolution stones to some of the shops around the regions. The numbers of Gym Leaders are also now much easier to obtain--they're given to you directly after the battle! Coins can also now be purchased from the Goldenrod Game Corner.
A wide variety of scripted events have been both added and edited. The levels of most event Pokémon that already existed are now raised, but there are lots of new events for the purpose of giving you new Pokémon, items or TMs. Notables include an Eevee given to you by Cynthia extremely early in the game, the addition of a Teleport system in the Elite Four to let you challenge them in any order á la Black & White, a Team Rocket takeover of Route 47 and the Safari Zone and a Shellder and Cloyster siege in Fuchsia City. Yes, you read that right. Every newly added legendary has also had some sort of script concocted for it, so you won't be just finding them in the wild as you did with Blaze Black and Volt White. The Game Corner's prizes have also been edited; you can get a Porygon in Goldenrod City, if you so choose.
Trades within the game have also been both edited and shifted around to make getting some hard-to-place Pokémon a bit more convenient. Examples include the ability to trade for Pokémon such as Gligar, Skarmory, Beldum and Smoochum. They even have a move ordinarily learned by TM, or not at all!
Some small aesthetical edits have been made, e.g. Karen has a new background for her battle and Lance now uses Cynthia's background from DPPt instead of his own. Some attempt has also been made at engaging the world more in its inter-regional Pokémon change by having Hoenn and Sinnoh overworld sprites appear in various places. Some DP trainers also make an appearance, though this was a late feature and has yet to be fully fleshed out due to time constraints. There's also a fairly hefty addition of Black & White sprites to the table, particularly for Hoenn Pokémon. The main Pokémon also now have seals attached to give them a more personalised appearance. Finally, text has been edited such that all Pokémon names are decapitalised (so Pidgeotto rather than PIDGEOTTO, for instance.) There's also been one or two bits of dialogue that have been changed back to their GSC version.
Some extra bits of 'story' have been added, though it's admittedly very little and was also a late addition so it's not entirely fleshed out yet, but it focuses on the idea of a 'Legendary Trainer' who can meet the 'creator' and the hunting down of the Plate items. Might be something to focus on in a later release.
The game has had a variety of blockades added to it to increase the linearity of the story. While this may sound odd/bad, it serves as a way to increase the level curve of Johto, which in the original games was quite poor. Basically this means you're forced to go to Cianwood first instead of Mahogany, and the Kanto region also forces you to take a certain route to give it more of an 'objective'.
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Quan

Vietnam
Posted September 18th, 2017
Info:
Hack of: PKM HeartGold & SoulSilver [US]
Release Date: March 29th, 2016
Latest Update: April 16th, 2016
Status: Completed
The idea of making this hack started for several reasons. Several months ago, I completed Drayano’s Blaze Black 2, which is, honestly, the best Pokemon game I’ve ever played, and this made me wanna try out his other hack of HGSS. Thanks to MeroMero’s tutorial on adding the Fairy-type to HGSS, I was so inspired and started to think about making an expansion for Drayano’s famous hack Sacred Gold & Storm Silver in which I’d not only put in the Fairy-type, update the moves, but also introduce some of my ideas about new attacks, Pokemon changes and the more balance and fascinating new Type Chart. At first I thought I’d just make a mini hack with not so much changes for myself to enjoy as soon as possible, but as I progressed, new ideas kept popping up so I add them to the game. Today, when my hack had ended up with a significant amount of changes in Pokemon, Moves and the Type Match-Ups, I share it with anybody interested in returning to the nostalgic but also full-of-novelty Johto region.

POKéMON
The main point of all changes is to bring out the potential every Pokemon from rarely-used to over-used so that players can use their favorite Pokemon in tough battles. That also means, not only weaker Pokemon are made better (with reasonable stat boost, new moveset,…) the commonly-seen ones are given new abilities, moves or even type to create a fresher experience. Some notable type change include:

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Fairy-type Pokemon: Beside 20 Fairy pokemon in gen VI official game, there are additionally 13 suitable Pokemon receiving Fairy as their secondary type (e.g., Meganium, Mareep line, Milotic, Misdreavus, etc.).
New Dragon-type Pokemon: Charizard, Onix, Steelix, Sceptile and Huntail.
• Other than that, some Pokemon have their type modified to match their appearance better (e.g., Gyarados – Water/Dragon, Seviper - Poison/Dark, etc.) and/or, hopefully, more competitively viable (e.g., Ledian – Bug/Fighting, Quilava & Typhlosion - Fire/Ground, Butterfree - Bug/Psychic, etc.).
Starters are now more competent with new abilities, moves and type changes such as Venusaur with Thick Fat, Blastoise with Drizzle, Feraligatr with Shed Skin, Sceptile with Adaptability, or the Water/Ice-type Empoleon with Snow Warning. However, to maintain the balance in game evolution level are raise to 25 for 2nd stage and 46 for final stage Pokemon, whose Lv-up rates are also changed to slow. I think it’s great to spend more time in game with the 1st and 2nd stage Pokemon.
All details are fully documented.

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MOVES

There is a total of 157 moves receiving changes in this hack. Generally, there are 3 levels of change:
1. Slight adjustments in terms of power or accuracy.
2. More significant revamps such as type or category changes (e.g., Pay Day is now a special Steel-type move with 65 power while its ‘bonus-gold’ effect is still there). These moves are indicated in bold in the document and can now be learnt by much more suitable Pokemon when leveling up.
• Rarely-used early status moves such as Tail Whip, Sand Attack, Smokescreen,… are now either special or physical damaging moves with their effects kept unchanged. Leer is now an early way to get items from wild Pokemon in the first routes since they may now hold some useful items.
• Sonic Boom (Power: 15) and Power Whip (Power:30) now hits 3 times in a row with their power rising by 10 after each hit.
3. And lastly, 30 moves have been totally tranformed into new ones with new effects, type, and power. Some notable groups include:
  • Draining Moves: Draining Kiss, Vampiric Bite, Vampiric Aura, Purification and Cold Embrace.

  • Raise-all-stat Moves: Sacred Fire, Primal Light, Nature Grace and Lucky Break. All moves from this group (including Ancient Power, Silver Wind and Ominous Wind) have had their power and effect chance boosted to 72 and 20%, respectively. Lucky Break is the only move in this group having an increased priority and it’s only available to the Lv-up movesets of low-stat Pokemon.

  • Cool-looking-but-rarely-used moves such as Blast Burn, Frenzy Plant, Storm Blast, Fissure, Mist Ball,… have been greatly revamped for competitive use as well as distributed to the Lv-up moveset of many relevant Pokemon.
  • Random Effect Moves (like Tri Attack): Dragon Breath, Void Vortex and Ghost Punch
  • Gen 5 and 6 similar moves: PowerUpPunch, Volt Switch, Steam Shower (same as Scald), and some Fairy-type moves.

  • And lastly, two ‘theme’ moves of this hack: Sunraze and Moonraze have also been distributed to the movesets of 29 suitable Pokemon.


Check out the Pokemon Changes document to see which Pokemon can learn these new moves. In-game move description texts have also been changed to match the new effects. All details are carefully documented.

Type Match-Up Chart

There is a total of 32 changes made in the type chart, which also has its own document. Overall, the idea is to, hopefully, further balance the game as much as I can while also considering the logical factor. Not all changes come from my personal experience. There are also ideas that I gathered from fans in many discussion threads and then selected the ones that make sense to put in the game.
For example, while I was never really aware that Ice has actually been a horrible defensive type, I found out tons of players want a buff for this type on the internet. Therefore, I started to think which type should I made to be ineffective against Ice. While some people think it should be Ground, I finally decided that Ice resists Flying and Dragon because this make more sense to me. Ice-type Pkm, who usually have thick fur and resists to the cold, should also be able to resists wind-based attacks, right? Next, to keep the balance, I need to give Flying another type that it’s super effective (s.e.) against. It must be Water, who’s already supposed to be overpowered since Water-type pokemon usually can learn powerful Ice-type moves while also resisting many types. Logically, in real life, birds eat not only plants but also fish, so if Flying’s s.e. against Grass, it should also be s.e. against Water.
Other worth-mentioning changes revolve around the Water type. Offensively, Water is now s.e. against Electric (water breaks electronics), and Poison (water dilutes chemical sustances); ineffective against Flying (‘waterproof’ feathers); and deals normal damage to Rock. Defensively, this type is now weak to Poison and Flying; and no longer resists Ice. In a word, Water is now s.e. against 4 types, ineffective against 4 types, weak to 4 types and resists 3 types.

Notable changes are from the Fairy type. Offensively, Fairy is now s.e. against Dark, Ghost and Dragon; deals normal damage to Fire, Fight and Poison; and is ineffective against Normal, Grass and itself. To explain, I wanna turn the Fairy type into something ‘holier’ or more ‘sanctified’ so that it’ll fit better with the new moves such as Primal Light and Purification. And since fairies are supposed to be good creatures who protect nature, this type should deal less damage to Grass, Normal and itself. To balance the game, Fighting is now weak to Ghost and no longer resists Bug; and Ghost Pokemon are no longer weak to Ghost-type moves.
While both versions had all the changes and add-ons I mentioned above, there are still defferences. In SunGold, you’ll play with the followings:
• Original story of HGSS.
• Randomized Wild Encounter (with similar strength to the original so that it won’t break the game). However, I’ve modified it so that the Kanto, Hoenn, and Sinnoh starters will appear at the first 3 areas in game, Route 29, 30, and 46, respectively. Isn’t this great for Nuzlocke Challenge?
• Gym Leaders and Elite Four now all have mix-typed teams with increased difficulty and adjusted level curve.
• Instant Text Speed
• Prepare for this time ecountering Red cuz his Pokemon not only got the new moves, but also make you supprised for their enhanced power.
• Action Replay Codes supported. (You can find in it own document)
And MoonSilver can be regarded as an expansion of Sacred Gold & Storm Silver since it maintains most of Drayano’s scripts. However, there are changes including the followings:
• Most trainers and Leaders’ Pokemon now have their movesets updated with the new moves.
• Gym Leaders’ Pokemon’s levels are slightly adjusted to further reduce the gap with player’s Pokemon’s levels. Falkner and Whitney’s first team now has 4 and 5 Pokemon, respectively, instead of 6. Some trainers as well as Gym Leaders have been given new Pokemon in their team, especially those who received substantial enhancement like starters. For instance, Lance (or Clair, I don’t remember clearly), who has the full-dragon team, now has one of his Dragonairs replaced with Sceptile, a new Dragon-type in this game.

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• The places where you received Kanto starters and Sinnoh starters by Quiz Masters have been swapped so that Piplup (Water/Ice-type) or Turwig (who now learns a rock-type move very early) can assists you in the battle with Falkner. There is also a slim chance that you’ll now encounter Bulbasaur/Charmander/Squirtle in the morning/day/night at the very first place to catch wild pkm, route 29.
• Cynthia now gives you a Castform instead of an Eevee since I think having one of the eeveelutions (whose stats are too high for early game) would likely make the game less challenging. Don’t worry, you’ll still be gifted an Eevee later by Billy at Goldenrod City.
• Prepare for this time ecountering Red cuz his Pokemon not only got the new moves, but also make you supprised for their enhanced power.
• Action Replay Codes supported. (You can find in it own document)
• A note for those who’re playing this version, when you’ve progressed to Route 43, where an additional event of Drayano (which is indeed very cool) about Team Rocket taking over the Safari Zone takes place, remember to save often since the game may crash at any moment. Other than that, I’ve never had that kinds of issue in this game.
Bugs:
- In-game Pokedex may have bugs. It's best not to open it.
- In SunGold, Prof. Oak will says: 'Welcome to PKM MoonSilver!..' Sorry ^^!
Patch Change Logs:
- April 16 Patch (both versions, download link updated):
1) Moves: Poison Gas self-damaging fixed, now works properly; Cold Embrace, Vampiric Aura and Vampiric Bite's power (70->75); Focus Blast's power/acc. (120/70->110/80); Crunch's acc./chance to lower Def. (95/20%->100/30%); Thunder Bolt's acc. (95->100); PowerUpPunch's acc./PP (90/10->95/15); Primal Light's power/chance to raise all stats (72/20%->90/10%).
2) Fixed the issue where the Fairy-type icon not showing properly in SunGold.
- March 31 Patch (SunGold-only): Kanto Leaders' Pokemon now have the right movesets. Download link updated.
Download Link
https://drive.google.com/folderview?id=0B14JlYsxMtNqM1FGV0tlSHpiOUE&usp=sharing
Remember to patch them with clean HGSS [US] rom.
Credits and Special Thanks
:: Drayano for letting me use his hack as a base.
:: MeroMero for making the Fairy-type tutorial and helping me with the Fairy-type icon and solving errors.

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Pokemon Storm Silver Rom Download

:: JackHack

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for his useful tools.

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And all the creators of PPRE and CrystalTiles.

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If you've played this, I'd love to receive your feedbacks and ideas to make the game (or maybe future hacks) better.
Don't hesitate to post your comments!