Call Of Duty Modern Warfare 2 Gameplay

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Call of Duty: Modern Warfare is an upcoming first-person shooter video game that is being developed by Infinity Ward and published by Activision. It will serve as the sixteenth overall installment in the Call of Duty series as well as a ' soft reboot ' of the Modern Warfare sub-series. Call of Duty: Modern Warfare is an upcoming first-person shooter video game that is being developed by Infinity Ward and published by Activision. It will serve as the sixteenth overall installment in the Call of Duty series as well as a ' soft reboot ' of the Modern Warfare sub-series.

Call of Duty: Modern Warfare is an odd title, not least because there's already a game with that name (insert Modern Warfare vs. Modern Warfare joke here). However, the new title harkens back in a lot of ways to the older one, therefore creating this amalgamation of new and old, nostalgia and originality, which developer Infinity Ward hopes will appeal to all types of fans. In a world of fast-paced, colorful shooters, it's attempting to slow it all down.

'We started on this three years ago and we definitely wanted to re-imagine Modern Warfare,' Jack O'Hara, the game director in charge of multiplayer, told Windows Central. 'We wanted to make a more tactical, reflexive kind of game where you'll be able to think a little more through what you were doing.'

Modern Warfare (2019) in multiplayer is still quite fast. Regardless of mode, death can hit your fast, and rounds can be over within minutes. Still, it's not fast because of its gameplay, but rather in spite of it. Even with all the promises of 'realism,' especially in regards to its single-player campaign, the multiplayer mode manages to still be a fantasy almost separate from the other parts of the game.

We got a chance to test out the multiplayer mode this week. Here's what we found.

Realistic fantasy shooter

Call of Duty: Modern Warfare

With multiplayer new and old

The new Modern Warfare takes elements from the old games and freshens it up for 2019. However, with realism being a huge goal for the game, elements slow everything down.

There are three game modes for the multiplayer section of Modern Warfare. The first is Gunfight, which is a 2v2 duel on a flash map. Players get spawned on a small map with a random loadout and face off until there's only one team left standing.

The multiplayer mode manages to still be a fantasy almost separate from the other parts of the game.

The second is a traditional 6v6 game on a tactical map. Teams of six (obviously) face off against each other in either Team Deathmatch, where you just set out to kill members of the enemy team, or Domination, where you have to capture and defend a set number of points. In the maps I tried, there were three points and the match ended when a team reached a certain score.

The final mode concerns large player count battle maps. It was built from the ground up so it could support an expanded number of players at once according to Paul Haile, a production manager on the game, but at the event, the map supported 40 players. Apparently, this mode can support more than 100 players. On this mode you can play what is called Ground War.

Beyond the traditional Deathmatch and Domination modes, there are ones like Cyber Attack, which is similar to Search and Destroy. O'Hara also confirmed that different modes will be released after launch.

Here's some Gunfight.

Personally I enjoyed Gunfight the most. The random loadouts make the battlefield more even since more experienced players can't go with their prized configurations. Plus they're over quickly and encourage more cooperation between you and the other player on your team.

Another feature to note: there will be crossplay across all consoles, in a move that production manager Paul Haile says will 'bring the Call of Duty community together for the first time.' He also noted developers worked to balance the game across all control schemes.

'That's been a goal from the very beginning of the game,' he said. 'We balanced the entire game knowing that we would have multiple control schemes playing together in the same match.'

How do you slow a game down?

Considering how fast a round of Modern Warfare multiplayer can fly by, it's surprising Infinity Ward wanted to actually slow the game down in this new iteration.

It's all about planning out your every move in Modern Warfare instead of running in guns literally ablazing.

Even if you're not looking for it, the choices towards this goal are apparent. The mounting mechanic, which allows you to lean against a wall or other surface for better support while firing, purposely keeps you in one spot. Taking away features like double jumping forces you to step back and take in an environment before figuring out how to get to the second story of a building, for instance. It's all about planning out your every move in Modern Warfare instead of running in guns literally ablazing.

One of the biggest indicators of this tactical move is in a new feature. As we previously reported, Modern Warfare introduces a gunsmithing mechanic that allows you to customize your weapons on a gun bench in the loadout screen before a match. There are multiple slots — muzzle, optics, and an additional perk — which allow for up to 60 different configurations per weapon. Some weapons have more slots than others, but it allows you to customize your weapon to fit the strategy of certain maps.

The introduction of night vision goggles is also a purposeful move by developers to not only allow players to have fun on nighttime maps, but to play around with light. With the goggles on you can see the infrared laser from guns aiming down dark hallways, so you can potentially see an enemy weapon. Some maps also have light switches that give players the option to maybe ambush an enemy wearing the goggles. It's not a matter of just putting the goggles on, but knowing when to take them off as well.

All of this strategy does seem to work to slow down a multiplayer match and force you to think about your next moves. Your strategy begins in the loadout screen with gunsmithing. Since there are seemingly hundreds, maybe thousands (I can't math), of different combinations for weaponry, special abilities, grenades, and more, you can plan out for the map. More experienced players will work to configure their favorite gun to their specific play style, but new players can try a number of weapons to see what works best.

More fast-paced shooters tend to favor a more aggressive approach to gameplay, but being a Modern Warfare tactician can look different for each player. You could theoretically run in with an SMG and fire away, but there are multiple avenues for getting to a location and certain weapons and attachments can impede your movement. However, you can add attachments to guns, for example, which quicken your movement speed or make it easier to run and aim. None of the maps are flat either, with plenty of places to climb and reach an ideal location to sit and wait.

Camping isn't necessarily encouraged but you could theoretically do it if it works for you. You'll have to move around eventually though because the maps aren't big enough to hide successfully for long periods of time and there aren't many places that don't have at least one weak spot. Plus, there are killstreaks (more on this later) that will either reveal your location to the enemy or will force you to scatter.

'Even though we're encouraging moments to think about what your decision is going to be, what your actions are going to be. It's still a game about movement,' O'Hara said.

How do you straddle the line between realism and fantasy?

In the presentation Tuesday, which was held before we got our hands on the game, creative director Patrick Kelly noted that the main 'dogma' formed the foundation of Modern Warfare was that gameplay was king. Despite the new game's dedication to realism throughout and an authentic, gritty single-player campaign that's ripped 'straight from the headlines,' according to Kelly, the game still needed to be fun.

These two ideas seem to be at odds with each other at the onset. If the game's story creates a grounded reality where war is death for both soldiers and civilians, then how can you promote a multiplayer mode that doesn't seem to take any of this into effect?

Call of Duty: Modern Warfare is both realistic and not. It's gritty and serious but also fun and fantastical.

This has been a topic of conversation this week thanks to Infinity Ward's announcement that it was bringing killstreaks back. This feature rewards players for getting a number of kills in a row without dying and a couple old standards are being brought back for Modern Warfare, such as the Juggernaut. One of these newly announced rewards is white phosphorus, a gas internationally banned from warfare but was reportedly used by the U.S. in Syria.

In the end though, the multiplayer is a separate entity from the single-player. There are elements both share — how weapons work is uniform across all modes, for example, and developers said that Operators' backstories will be consistent — but the multiplayer modes are not to be taken as seriously as the story.

'The multiplayer is definitely a little more fantastical than the single player,' Paul Haile, a production manager at Infinity Ward, told me during an interview following the presentation. 'The tone can differ quite a bit but we're doing our best to make sure it remains feeling cohesive as any product.'

'When you set off in the development, one of the hardest things, especially with a large studio, is keeping many people aligned on this north star vision of the project. For us, realism was definitely one of those north stars,' O'Hara added. 'There's always compromises on either side, but it gives you a common direction and a common language as well to be able to pressure test ideas against.'

That meant the multiplayer team, at the very least, had to strike a balance between going into territory that was deemed too realistic. Certain gamelike elements like double jump and wall riding were removed, but the team held back from factoring in things like weapon jamming, which happens in real life but according to O'Hara, was just too slow a concept to use in a Call of Duty game.

The team as a whole was dedicated to realism as a concept. Developers tried out guns in real life to learn all the ins and outs of recoil, bullet penetration, and even how they work with night vision goggles all to come at Modern Warfare with as much knowledge as possible. Most of that was put into the game, but in the end, fun and gameplay were most important.

'It's weird to say 'realism and imagination,' but it's this weird dichotomy of trying to align the two and falling in this world that's not quite Hollywood but it is realism and trying to find the line,' O'Hara added.

Bottom line

Call of Duty: Modern Warfare is both realistic and not. It's gritty and serious, but also fun and fantastical; it just depends on what mode you play. We haven't checked out the single-player campaign yet, but in terms of multiplayer, the realism is a feature, but not at the core of its foundation. Certain modes, like 2v2 flash maps, throw players into a more casual experience while large maps put players in a situation where small contributions can play a huge part.

Call Of Duty Modern Warfare 2 Gameplay Ending

Call of duty modern warfare 2 gameplay pc mission 1

All of it is in service of two ideas: to create a more realistic experience and to harken back to the original Modern Warfare games. The new Modern Warfare is slower and clunkier than more recent games in the franchise, but that's in service of hopefully creating a more grounded game. Ideas like killstreaks are back and add to the otherworldly aspects of multiplayer but also help in their own way to keep everything on track.

We'll see how it all comes together when the game releases on Oct. 25, 2019 on Windows PC, Xbox One, and PlayStation 4.

Realistic fantasy shooter

Call of Duty: Modern Warfare

With multiplayer new and old

The new Modern Warfare takes elements from the old games and freshens it up for 2019. However, with realism being a huge goal for the game, elements slow everything down.

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Call of Duty: Modern Warfare
Developer(s)Infinity Ward[a]
Publisher(s)Activision
Writer(s)Brian Bloom
Composer(s)Sarah Schachner
SeriesCall of Duty
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
ReleaseOctober 25, 2019
Genre(s)First-person shooter
Mode(s)Single-player, Multiplayer

Call of Duty: Modern Warfare is an upcoming first-person shootervideo game that is being developed by Infinity Ward and published by Activision. It will serve as the sixteenth overall installment in the Call of Duty series as well as a 'soft reboot' of the Modern Warfare sub-series.[1][2][3] It is scheduled to be released on October 25, 2019, for Microsoft Windows, PlayStation 4, and Xbox One.

The game is set to take place in a realistic and modern setting. For the first time in the franchise's history, Call of Duty: Modern Warfare will support cross-platform multiplayer. Activision has also confirmed that the franchise's traditional season pass had been scrapped, enabling the company to distribute free post-launch content to all players.[4]

  • 2Plot
  • 4Reception
    • 4.1Pre-release

Gameplay[edit]

Modern Warfare's single-player campaign will focus on realism and feature tactically-based moral choices whereupon the player is evaluated and assigned a score at the end of each level; players will have to quickly ascertain whether NPCs are a threat or not, such as a civilian woman who is believed to be reaching for a gun, but then simply grabs her baby from a crib. This collateral damage score, referred to as a threat assessment, is based on how many civilians the player injures or kills and ranges from rank A to F. Rewards are introduced to those who score higher.[5] Character dialogue will differ depending on the choices the player makes in the game.[6] Tactical decisions are also included, such as the player using a sniper rifle in a large environment to approach objectives in a non-linear order, and choosing to shoot out lights in favor of using night-vision goggles during breaching and clearing.[5]

Call Of Duty Modern Warfare 2 Gameplay Pc

The game's multiplayer has been revised to allow for more tactical gameplay, including a focus on map exploration, door breaching, and a 'Realism' mode that removes the HUD. The mini-map has been removed in favor of a compass-style marker, with visual cues to detect friendlies and opponents. Multiplayer also features the return of Killstreaks (rewards based on kills), with more recent Call of Duty titles having used Scorestreaks (rewards based on score) instead. The online modes allow for a larger range of players within a map than previous installments, with a new mode called 'Ground War' featuring over 100 players,[7][8][9] while conversely another new mode, 'Gunfight', tasks two teams of two players against each other in small matches lasting forty seconds per round.[10] The game includes an extensive weapons customization system, presenting most guns with a range of up to 60 attachments to choose from (five of which can be equipped at any one time).[11] The introduction at the start of multiplayer matches has also been revamped; while in previous titles players would remain motionless on the map as a timer would countdown to zero, players will instead be transported into the battle zone as part of various animations.[8]

Modern Warfare will be the first game in the series since 2013's Call of Duty: Ghosts not to feature a Zombies mode,[12] instead featuring the cooperative 'Spec Ops' mode previously present in Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3.[13] The Spec Ops mode shares its narrative with both the campaign and multiplayer.[14] The mode will include survival mode which was present in Modern Warfare 3, but is exclusive to the PlayStation 4 release until October 2020.[15]

Plot[edit]

Modern Warfare will be 'heavy on troubling, realistic emotional moments', being compared to the thematic elements of the controversial 'No Russian' mission from Call of Duty: Modern Warfare 2.[16][17] The plot will feature a unified narrative across the campaign, co-op, and multiplayer modes.[14]

Characters[edit]

The game will feature the return of Captain Price (portrayed by Barry Sloane rather than Billy Murray, who previously voiced him)[18] from the previous Modern Warfare games; however, the character has been rebooted.[19] One of the villains is a rogue Russian general inspired by Apocalypse Now's Colonel Kurtz.[20]

The player controls Metropolitan Police Sergeant Kyle Garrick, a former British Army officer, for the first half of the campaign and then shifts to Alex (Chad Michael Collins), a CIA officer, in the second half of the campaign. The game also features Farah (Claudia Doumit), the leader of the rebel fighters, who is a non-playable character.[21]

Development[edit]

Call Of Duty Modern Warfare 2 Gameplay

Promotional booth at Gamescom 2019

The game was developed by Infinity Ward, following their 2016 entry Infinite Warfare, and continuing in the 'three year development cycle' tradition for the franchise.[22]Beenox, Raven Software and High Moon Studios provided additional development.[23][24] The game uses a brand-new engine for the series, allowing for the use of more detailed environments, advanced photogrammetry and rendering, better volumetric lighting, and the use of ray tracing.[25][26] On May 30, the game's official trailer and release date were unveiled.[19] According to narrative director Taylor Kurosaki, Captain Price will be featured in a retconned narrative 'where the events in the previous Modern Warfare timeline have not occurred.'[19]

Studio art director Joel Emslie described the game's narrative as 'much more grown-up [and] mature', designed to elicit a more intimate and emotional response from players through a depiction of conflict based on contemporary events (such as terror attacks in London and the Syrian Civil War) rather than the original trilogy's reliance on bombastic set pieces. Campaign gameplay director Jacob Minkoff expressed his desire for video games to go further in exploring otherwise traditionally taboo topics in the medium, noting that television series and films such as Homeland, American Sniper, and Sicario told 'relatable, realistic, relevant, and provocative stories that really touch people.' In avoiding telling such stories insensitively, consultants were brought in from multiple cultures; for example, conflict related to the Middle East in the game is located in the fictional country Urzikstan rather than based on any specific real-life location. Half of the game has been described as having morally complex choices, and the narrative has resulted in making several playtesters cry.[5]

Some controversial aspects of the game were removed prior to its release as the developers were unsure of how much potential emotional discomfort they wanted to effect; this included a line in which a Russian soldier ponders handing over a captured girl to his commanding officer, implying pedophilia.[27]

Reception[edit]

Pre-release[edit]

Following previews at E3 2019, the game was subject to some controversy in response to it tackling realistic and mature subject matter, such as presenting child soldiers and the ability to shoot civilians (of which included infants).[6][27][28]Escapist Magazine's Ben 'Yahtzee' Croshaw described the gameplay demonstration as 'fifteen minutes of cold intense ruthless killing'[29] and IGN felt it was the most divisive game of the event.[30]

Other critics also gave mixed opinions. Recalling the past successes of video games as a medium to provide social commentary on war and conflict, such as Spec Ops: The Line, This War of Mine, and Call of Duty 4: Modern Warfare, Emma Kent of Eurogamer criticized a level in which the player controls a child soldier, which she felt inappropriately merged sensitive subject matter and over-dramatized violence into a boss fight, creating 'a Frankensteinian, dissonant mess.' Kent described another level involving a stealth operation inside a building as having a 'heavy-handed' emphasis on avoiding civilian collateral damage, although praised it as 'a good exploration of the way terrorists are embedded within civilian communities.'[31] Cade Onder of GameZone similarly commented on the civilian collateral damage and child soldier level, opining that the former lacked tension because there was only one civilian present, thereby only granting the illusion of choice, and the latter turning 'an otherwise very real and grounded moment [..] into a very video game-y moment.' Also comparing it to Spec Ops: The Line, Onder reflected on whether killing too many civilians would merely result in a game over, causing ludonarrative dissonance, and how the linearity of the game may prevent it from reaching its narrative ambitions.[32]

The game's multiplayer beta in September 2019 was withdrawn for reasons unknown from the PlayStation Store in Russia. A prominent theory posits that the Russian media, and by proxy the Russian government, had been critical of the game's campaign's reportedly favorable portrayal of the White Helmets, a volunteer organisation that operates in parts of opposition-controlled Syria.[33]

White phosphorus controversy[edit]

The game has been criticized for its inclusion of white phosphorus as a gameplay mechanic in the multiplayer.[34][35] Use of white phosphorus is heavily regulated by international law. The provisions of the Geneva Conventions prohibit the use of incendiary weapons against or near civilian areas.

In a statement to IGN Management daft 10th edition pdf. , former U.S. Marine John Phipps criticized the game for failing to realistically portray the effects of the weapon, saying 'I find Modern Warfare's use as a killstreak reward a nearsighted glorification of what myself and others consider to be a violation of the laws of armed conflict. Contrary to their overall goals towards realism in its campaign, the multiplayer mode in CoD doesn't depict the effect White Phosphorus has on the human body in any kind of realistic way. I don't object to things like WP being examined in games, so long as we depict them as they truly are'.[36]

Notes and references[edit]

Notes
  1. ^Additional work by Raven Software, Beenox and High Moon Studios
References
  1. ^Schreier, Jason (May 24, 2019). 'The Next Call of Duty Is Called Modern Warfare (Yep, Really)'. Kotaku. Retrieved May 27, 2019.
  2. ^Chalk, Andy (May 24, 2019). 'The next Call of Duty is just called Call of Duty: Modern Warfare'. PC Gamer. Retrieved May 27, 2019.
  3. ^Phillips, Tom (May 24, 2019). 'This year's Call of Duty is called Call of Duty: Modern Warfare'. Eurogamer. Retrieved May 27, 2019.
  4. ^Stevens, Colin (May 30, 2019). 'Call of Duty: Modern Warfare Cross-Play Allows All Formats to Play Together, Based on Control Input'. IGN. Retrieved June 9, 2019.
  5. ^ abcForward, Jordan (June 4, 2019). 'Call of Duty: Modern Warfare isn't 'pulling its punches – we've had playtesters cry''. PCGamesN. Retrieved June 9, 2019.
  6. ^ abHurley, Leon (June 13, 2019). 'Call of Duty Modern Warfare will have branching dialogue and performance depending on your actions'. GamesRadar. Retrieved June 15, 2019.
  7. ^Yin-Poole, Wesley. 'Call of Duty: Modern Warfare multiplayer feels fantastic - but there's cause for concern'. Eurogamer. Retrieved August 5, 2019.
  8. ^ abTui, Tim. 'Hands-on with Call of Duty: Modern Warfare's intense, gripping multiplayer'. PlayStation.Blog. Retrieved August 5, 2019.
  9. ^Yin-Poole, Wesley. 'Call of Duty: Modern Warfare lets you see your teammates through walls'. Eurogamer. Retrieved August 5, 2019.
  10. ^Wilson, Tony; Hornshaw, Phil (July 12, 2019). 'Call Of Duty: Modern Warfare Gunfight Mode Revealed - GS News Update'. GameSpot. Retrieved July 19, 2019.
  11. ^Wood, Austin. 'Check out the new Call of Duty: Modern Warfare multiplayer Gunsmith system and plan your mods'. GamesRadar+. Retrieved August 13, 2019.
  12. ^Makuch, Eddie. 'Call Of Duty: Modern Warfare Doesn't Have Zombies Mode'. GameSpot. Retrieved June 3, 2019.
  13. ^Fischer, Tyler (June 9, 2019). 'Call of Duty: Modern Warfare Confirms Spec Ops Is Coming Back'. Comic Book. Retrieved June 10, 2019.
  14. ^ abKain, Erik (June 13, 2019). 'Infinity Ward Reveals Co-Op Mode For 'Call Of Duty: Modern Warfare' And It Isn't Zombies'. Forbes. Retrieved June 15, 2019.
  15. ^Ramée, Jordan. 'One CoD: Modern Warfare Mode Will Be Exclusive To PS4 For A Very Long Time'. GameSpot. Retrieved September 26, 2019.
  16. ^Mamiit, Aaron (May 26, 2019). 'Call of Duty: Modern Warfare to Take Cues from 2009's No Russian Level'. Digital Trends. Retrieved May 27, 2019.
  17. ^Fischer, Tyler (May 24, 2019). 'Call of Duty: Modern Warfare Is Inspired By Controversial 'No Russian' Level in MW2'. ComicBook. Retrieved May 27, 2019.
  18. ^Hurley, Leon (May 30, 2019). 'There's a new Captain Price in Modern Warfare 2019: Meet Revenge, SIX and Hollyoaks actor Barry Sloane'. GamesRadar. Retrieved June 15, 2019.
  19. ^ abcHume, Mike (May 30, 2019). ''Call of Duty: Modern Warfare' trailer revealed, release date Oct. 25'. Washington Post. Retrieved May 30, 2019.
  20. ^Morgans, Matt (June 14, 2019). 'Call of Duty: Modern Warfare's Villain is a Rogue Russian General'. VGR. Retrieved June 15, 2019.
  21. ^Hurley, Leon (June 12, 2019). 'Every Modern Warfare story detail, level and character we got from our time at Infinity Ward'. GamesRadar. Retrieved June 26, 2019.
  22. ^McWhertor, Michael (February 6, 2014). 'Call of Duty moving to 3-year, 3-studio dev cycle, Sledgehammer on 2014 game'. Polygon. Retrieved May 27, 2019.
  23. ^Livington, Christopher (May 31, 2019). 'Call of Duty: Modern Warfare arrives October 25, and here's the trailer'. PC Gamer. Retrieved May 31, 2019.
  24. ^https://charlieintel.com/high-moon-studios-also-working-on-call-of-duty-modern-warfare/55628/
  25. ^Jones, Ali. 'Call of Duty: Modern Warfare finally has a new engine, with 4K and raytracing'. PCGamesN. Retrieved May 31, 2019.
  26. ^Madan, Asher. 'Call of Duty: Modern Warfare engine has been in the works for 5 years, to be used in future games'. Windows Central. Retrieved May 31, 2019.
  27. ^ abMeyers, Maddy (June 12, 2019). 'Call Of Duty: Modern Warfare's Developers Are Still Deciding How Disturbing To Get'. Kotaku. Retrieved June 15, 2019.
  28. ^Houghton, Rianne (June 13, 2019). 'Call of Duty: Modern Warfare to feature controversial playable scenes with a little girl'. Digital Spy. Retrieved June 15, 2019.
  29. ^Constantine, Riley (June 13, 2019). 'Call of Duty: Modern Warfare Pummels Yahtzee'. The Escapist. Retrieved June 15, 2019.
  30. ^'Call of Duty: Modern Warfare Is the Most Divisive Game of E3 - E3 2019'. IGN. June 13, 2019. Retrieved June 15, 2019.
  31. ^Kent, Emma (June 20, 2019). 'Call of Duty: Modern Warfare and the problem with its child soldier level'. Eurogamer. Retrieved June 23, 2019.
  32. ^Onder, Cade (June 18, 2019). 'Preview: Call of Duty: Modern Warfare isn't as bold as it thinks it is'. GameZone. Retrieved June 23, 2019.
  33. ^News, Jordan Gerblick 2019-09-14T04:29:53Z. 'Call of Duty Modern Warfare was abruptly removed from the Russian PlayStation store'. gamesradar. Retrieved September 21, 2019.
  34. ^Kaser, Rachel (July 30, 2019). 'Some gamers think white phosphorus is too heinous for Call of Duty'. The Next Web. Retrieved September 21, 2019.
  35. ^Simkins, J. D. (August 7, 2019). ''Call of Duty: Modern Warfare' catches heat for its inclusion of white phosphorus'. Military Times. Retrieved September 21, 2019.
  36. ^Call of Duty: Modern Warfare and the Cruel Realities of White Phosphorous (sic) - IGN, retrieved September 21, 2019

External links[edit]

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